Malevolent Hermit // Benevolent Geist (Extended Art) [Innistrad: Midnight Hunt]
Malevolent Hermit // Benevolent Geist (Extended Art) [Innistrad: Midnight Hunt]
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
U, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller plays 3.
Disturb 2U
--------------
Benevolent Geist
Flying
Noncreature spells you control can't be countered.
If benevolent Geist would be put into a graveyard from anywhere, Exile it instead.
Disturb 2U
--------------
Benevolent Geist
Flying
Noncreature spells you control can't be countered.
If benevolent Geist would be put into a graveyard from anywhere, Exile it instead.
Disturb {2}
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
